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<rss version="2.0"><channel><title>KEKE STUDIO Blog — Game History, Genres and Classics</title><link>https://kekestudio.app/blog</link><description>Long reads on video game history, genres, AAA games and the classics that shaped how we play — written by an indie studio that makes games.</description><language>en</language>
<item><title>History of Game Controllers – From Joysticks to D-Pads, Motion Controls, and Haptics</title><link>https://kekestudio.app/blog/game-controller-history</link><guid>https://kekestudio.app/blog/game-controller-history</guid><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate><description>How game controllers evolved from paddles and joysticks to the D-pad, analog sticks and rumble, the Wii Remote, touchscreens, haptic feedback, and adaptive triggers.</description></item>
<item><title>The History and Basic Rules of Mahjong – A Tile Game That Spread from Late-Qing China to the World</title><link>https://kekestudio.app/blog/mahjong-history</link><guid>https://kekestudio.app/blog/mahjong-history</guid><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate><description>How mahjong emerged in late-Qing China and spread to the West and Japan, the 136- and 144-tile sets, the four-melds-and-a-pair winning hand, regional variants, and computer mahjong.</description></item>
<item><title>The History of Tamagotchi and Virtual Pet Games – From Digimon and Nintendogs to My Talking Tom</title><link>https://kekestudio.app/blog/virtual-pet-games</link><guid>https://kekestudio.app/blog/virtual-pet-games</guid><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate><description>How virtual pet games grew from Bandai&#39;s 1996 Tamagotchi through Digital Monster, Nintendogs, and My Talking Tom, and how the genre is designed around time, care loops, and attachment.</description></item>
<item><title>History of Hidden Object Games – From Picture Books to PC Casual, Mobile, and Hand-Drawn Indies</title><link>https://kekestudio.app/blog/hidden-object-game-history</link><guid>https://kekestudio.app/blog/hidden-object-game-history</guid><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><description>How hidden object games grew from busy picture books into Mystery Case Files, June&#39;s Journey, and Hidden Folks, why the genre is fun, and tips for finding things faster.</description></item>
<item><title>The Resident Evil (Biohazard) Series – 30 Years of Capcom&#39;s Survival Horror</title><link>https://kekestudio.app/blog/resident-evil</link><guid>https://kekestudio.app/blog/resident-evil</guid><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><description>From Shinji Mikami&#39;s 1996 original to RE4&#39;s camera shift, RE7&#39;s first-person view and the RE Engine, the remakes, 2026&#39;s Requiem, and the films: the Resident Evil story.</description></item>
<item><title>Space Invaders: The Shooter Born from Hardware Limits</title><link>https://kekestudio.app/blog/space-invaders</link><guid>https://kekestudio.app/blog/space-invaders</guid><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><description>How Taito&#39;s 1978 Space Invaders was made, why the aliens speed up as they thin out, bunkers and the UFO, Japan&#39;s Invader boom, the Atari 2600 port, sequels, and ways to play it today.</description></item>
<item><title>Catan (The Settlers of Catan) Rules and History — From Klaus Teuber&#39;s Island to 45 Million Copies</title><link>https://kekestudio.app/blog/catan</link><guid>https://kekestudio.app/blog/catan</guid><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate><description>How Klaus Teuber created Catan in 1995, its Spiel des Jahres win, the core rules of hex tiles, dice, trading and the robber, expansions, two-player and card versions, digital editions, and its worldwide spread.</description></item>
<item><title>The Sonic the Hedgehog Series: 35 Years of Sega&#39;s Blue Hedgehog</title><link>https://kekestudio.app/blog/sonic-the-hedgehog</link><guid>https://kekestudio.app/blog/sonic-the-hedgehog</guid><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate><description>How Sonic the Hedgehog began on the Mega Drive in 1991, its speed-first design, the 16-bit console war, the ups and downs of 3D, life after Sega&#39;s hardware exit, and recent games and films.</description></item>
<item><title>The Video Game Crash of 1983 (Atari Shock): Causes, Effects, and the NES Recovery</title><link>https://kekestudio.app/blog/video-game-crash-1983</link><guid>https://kekestudio.app/blog/video-game-crash-1983</guid><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate><description>Why the North American video game market collapsed in 1983, how E.T. and the Atari 2600 Pac-Man became its symbols, how Japan differed, and how the NES and Nintendo&#39;s quality controls revived the market.</description></item>
<item><title>Game Localization History and Methods: How It Differs from Translation</title><link>https://kekestudio.app/blog/game-localization</link><guid>https://kekestudio.app/blog/game-localization</guid><pubDate>Sat, 17 Oct 2026 00:00:00 GMT</pubDate><description>From Zero Wing&#39;s &quot;All your base are belong to us&quot; to renamed Pokémon, StarCraft&#39;s Korean text problem, dubbing, QA, and fan translation patches, a look at the history and methods of game localization.</description></item>
<item><title>The History of Modern Board Games, from Catan to Wingspan</title><link>https://kekestudio.app/blog/modern-board-games</link><guid>https://kekestudio.app/blog/modern-board-games</guid><pubDate>Sat, 17 Oct 2026 00:00:00 GMT</pubDate><description>How German-style board games (Eurogames) spread worldwide after Catan in 1995, plus the Spiel des Jahres award, Eurogames vs. Ameritrash, crowdfunding, and digital board games.</description></item>
<item><title>The History of Nintendo: From an 1889 Hanafuda Shop to the Switch</title><link>https://kekestudio.app/blog/nintendo-history</link><guid>https://kekestudio.app/blog/nintendo-history</guid><pubDate>Sat, 17 Oct 2026 00:00:00 GMT</pubDate><description>How Nintendo went from a Kyoto hanafuda card maker founded in 1889 to toys, Game &amp; Watch, the Famicom, the DS and Wii, and the Switch, told through the company&#39;s choices and design philosophy.</description></item>
<item><title>What Is an Adventure Game? From Text Adventures to Visual Novels</title><link>https://kekestudio.app/blog/adventure-games</link><guid>https://kekestudio.app/blog/adventure-games</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>Adventure games explained: core appeal, subgenres from text adventures to walking sims, and classics from Colossal Cave Adventure to The Walking Dead.</description></item>
<item><title>History of Dungeons &amp; Dragons and TRPGs: The Root of Every RPG</title><link>https://kekestudio.app/blog/dungeons-and-dragons</link><guid>https://kekestudio.app/blog/dungeons-and-dragons</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>How Dungeons &amp; Dragons, born on a tabletop in 1974, created the tabletop RPG and shaped video game RPGs from MUD to Baldur&#39;s Gate 3.</description></item>
<item><title>History of the Game Boy: How a Monochrome Screen Won the Handheld War</title><link>https://kekestudio.app/blog/game-boy-history</link><guid>https://kekestudio.app/blog/game-boy-history</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>How Nintendo&#39;s Game Boy was born in 1989, beat its color rivals and, together with the Game Boy Color, sold 118.69 million units, told through Gunpei Yokoi&#39;s philosophy and its key games.</description></item>
<item><title>The Complete Guide to Game Classification: Sorting Games by Platform, Perspective, Player Count, Business Model, Genre, and Rating</title><link>https://kekestudio.app/blog/game-classification</link><guid>https://kekestudio.app/blog/game-classification</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>A guide to classifying games by six criteria (platform, camera perspective, player count, business model, genre, and age rating), with a summary table comparing the main categories under each one.</description></item>
<item><title>What Is a Horror Game? Survival, Psychological, and Action Horror</title><link>https://kekestudio.app/blog/horror-games</link><guid>https://kekestudio.app/blog/horror-games</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>Horror games explained: why fear is fun, subgenres from survival and psychological horror to jump scares, and a history from Sweet Home to indie hits.</description></item>
<item><title>What Is Procedural Generation? From Rogue to Minecraft and No Man&#39;s Sky</title><link>https://kekestudio.app/blog/procedural-generation</link><guid>https://kekestudio.app/blog/procedural-generation</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>The principles and history of procedural generation, where rules and random numbers rather than people build game maps and items, told through Rogue, Elite, Minecraft, No Man&#39;s Sky and the Wave Function Collapse algorithm.</description></item>
<item><title>What Is a Racing Game? Arcade vs. Sim vs. Kart Racing, Key Titles</title><link>https://kekestudio.app/blog/racing-games</link><guid>https://kekestudio.app/blog/racing-games</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>Racing games explained: the thrill of speed, arcade, sim, kart, anti-gravity, and open-world types, and history from Gran Trak 10 to Forza Horizon.</description></item>
<item><title>What Is a Rhythm Game? Keys, Dance, Instruments, VR, and History</title><link>https://kekestudio.app/blog/rhythm-games</link><guid>https://kekestudio.app/blog/rhythm-games</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>Rhythm games explained: hitting the beat, key, dance, instrument, touch, and VR types, and history from PaRappa the Rapper to DDR and Beat Saber.</description></item>
<item><title>What Are Simulation Games? Management, Life, and Vehicle Sims</title><link>https://kekestudio.app/blog/simulation-games</link><guid>https://kekestudio.app/blog/simulation-games</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>The simulation genre explained, from management and city-building to life, vehicle, and sports management sims, with classics like SimCity and The Sims.</description></item>
<item><title>What Are Sports Games? Types and History From Pong to Wii Sports</title><link>https://kekestudio.app/blog/sports-games</link><guid>https://kekestudio.app/blog/sports-games</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>Sports games explained: subgenres like simulation, arcade, and management, and a history from Tennis for Two and Pong to FIFA, PES, and Wii Sports.</description></item>
<item><title>What Are Survival Crafting Games? The Genre&#39;s Features and History from Minecraft to Valheim</title><link>https://kekestudio.app/blog/survival-crafting-games</link><guid>https://kekestudio.app/blog/survival-crafting-games</guid><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate><description>The definition and appeal of survival crafting games, where you start empty-handed and hold out by gathering resources and making tools, plus subcategories such as sandbox, multiplayer, and story-driven, and a history running from UnReal World to Minecraft, DayZ, and Palworld.</description></item>
<item><title>AAA vs Indie Games — Scale, Funding, and Creative Approach</title><link>https://kekestudio.app/blog/aaa-vs-indie</link><guid>https://kekestudio.app/blog/aaa-vs-indie</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How do AAA and indie games differ? We compare team size, funding, creative approach, and distribution, plus indie hits and the AA games in between.</description></item>
<item><title>Action RPGs and Hack and Slash: From Diablo to Monster Hunter</title><link>https://kekestudio.app/blog/action-rpg</link><guid>https://kekestudio.app/blog/action-rpg</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>What action RPGs and hack and slash games really are, where they came from, their subgenres, landmark titles, and key design points.</description></item>
<item><title>Among Us — The Spaceship Mafia Game That Took Over the World</title><link>https://kekestudio.app/blog/among-us</link><guid>https://kekestudio.app/blog/among-us</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>The story behind Innersloth&#39;s Among Us, how Crewmates and Impostors play, why it exploded in 2020, its 3D and animated spin-offs, and how to play it today.</description></item>
<item><title>Angry Birds — The Slingshot Puzzle That Defined Mobile Gaming</title><link>https://kekestudio.app/blog/angry-birds</link><guid>https://kekestudio.app/blog/angry-birds</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How Rovio&#39;s Angry Birds was born, how its slingshot physics puzzles work, why it&#39;s a classic, the sequels and films it spawned, and how to play it today.</description></item>
<item><title>Animal Crossing Series Guide — Village Life in Real Time</title><link>https://kekestudio.app/blog/animal-crossing</link><guid>https://kekestudio.app/blog/animal-crossing</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How Nintendo&#39;s Animal Crossing began, its real-time clock gameplay, the evolution of each entry, New Horizons&#39; records, and how to play the series today.</description></item>
<item><title>The Golden Age of Arcade Games — Space Invaders to Street Fighter II</title><link>https://kekestudio.app/blog/arcade-golden-age</link><guid>https://kekestudio.app/blog/arcade-golden-age</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>The arcade golden age from Space Invaders in 1978, Pac-Man and Donkey Kong&#39;s character games, the post-1983 decline, and Street Fighter II&#39;s revival.</description></item>
<item><title>The History of Go (Baduk) and Life After AlphaGo</title><link>https://kekestudio.app/blog/baduk-history</link><guid>https://kekestudio.app/blog/baduk-history</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Go&#39;s history from China to Korea and Japan, its basic rules, the 2016 AlphaGo vs Lee Sedol match, and how the game has changed in the age of AI.</description></item>
<item><title>History of Battle Royale Games — From the Film to PUBG and Fortnite</title><link>https://kekestudio.app/blog/battle-royale-history</link><guid>https://kekestudio.app/blog/battle-royale-history</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>What battle royale games are, where the name comes from, and how the genre grew from Minecraft and Arma mods into PUBG, Fortnite, and Apex Legends.</description></item>
<item><title>10 Must-Play Defense Games — From Rampart to Arknights</title><link>https://kekestudio.app/blog/best-defense-games</link><guid>https://kekestudio.app/blog/best-defense-games</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Ten classic defense games that shaped and expanded the tower defense genre, in release order, with the new idea each one added, based on verified facts.</description></item>
<item><title>10 Classic Sci-Fi Games — From Space Invaders to Outer Wilds</title><link>https://kekestudio.app/blog/best-scifi-games</link><guid>https://kekestudio.app/blog/best-scifi-games</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Ten space and sci-fi games that left a big mark on gaming history, in release order, with what each one introduced, based on verified facts.</description></item>
<item><title>Call of Duty Series Guide — From WWII to Modern Warfare and Warzone</title><link>https://kekestudio.app/blog/call-of-duty</link><guid>https://kekestudio.app/blog/call-of-duty</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How the Call of Duty series began, the multiplayer rules Modern Warfare changed, how the series evolved, and which entries you can play in 2026.</description></item>
<item><title>Candy Crush Saga — The Match-3 Game That Changed Mobile Puzzles</title><link>https://kekestudio.app/blog/candy-crush</link><guid>https://kekestudio.app/blog/candy-crush</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How King&#39;s 2012 hit Candy Crush Saga came about, its match-3 rules and &quot;Saga&quot; structure, why it&#39;s a classic, its sequels, and how to play it today.</description></item>
<item><title>Chess History, Rules, and Computers — Chaturanga to AlphaZero</title><link>https://kekestudio.app/blog/chess-history</link><guid>https://kekestudio.app/blog/chess-history</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Chess history from India&#39;s chaturanga through Persia, the Islamic world, and Europe, plus the basic rules and computer chess from Deep Blue to AlphaZero.</description></item>
<item><title>City Builders and Management Games: Genre, Subgenres, Classics</title><link>https://kekestudio.app/blog/city-builder-games</link><guid>https://kekestudio.app/blog/city-builder-games</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>City builders and management sims explained: core appeal, subgenres from tycoon to survival, and classics from SimCity to Cities: Skylines and Frostpunk.</description></item>
<item><title>Clash of Clans — The Mobile Strategy Game of Villages and Clans</title><link>https://kekestudio.app/blog/clash-of-clans</link><guid>https://kekestudio.app/blog/clash-of-clans</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How Supercell&#39;s Clash of Clans was made, its village, attack, and Clan War rules, why it&#39;s a classic, its spin-offs, and how to play it today.</description></item>
<item><title>Cloud Gaming Today: Why OnLive and Stadia Failed but Xbox Survived</title><link>https://kekestudio.app/blog/cloud-gaming</link><guid>https://kekestudio.app/blog/cloud-gaming</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How cloud gaming works, why OnLive, Gaikai, and Google Stadia stumbled, how Xbox Cloud Gaming and GeForce Now survive, and why latency matters.</description></item>
<item><title>Video Game Console Generations 1 to 9: Key Systems and Changes</title><link>https://kekestudio.app/blog/console-generations</link><guid>https://kekestudio.app/blog/console-generations</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Console generations from the Magnavox Odyssey to PS5, Xbox Series X|S, and Switch 2, tracing cartridges, CDs, online play, motion control, and SSDs.</description></item>
<item><title>Cookie Run Series — Korea&#39;s Mobile IP Built by Runaway Cookies</title><link>https://kekestudio.app/blog/cookie-run</link><guid>https://kekestudio.app/blog/cookie-run</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Devsisters&#39; Cookie Run series, from OvenBreak and Cookie Run for Kakao to OvenBreak and Kingdom: origins, gameplay, why it&#39;s loved, and how to play.</description></item>
<item><title>Crazy Arcade — Nexon&#39;s Water Balloon Game That Won a Generation</title><link>https://kekestudio.app/blog/crazy-arcade</link><guid>https://kekestudio.app/blog/crazy-arcade</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Nexon&#39;s Crazy Arcade BnB from 2001: its origins, water balloon battles, why it&#39;s a classic, the KartRider series it spawned, and its 2026 shutdown.</description></item>
<item><title>Dark Souls Series: FromSoftware&#39;s Trilogy That Created Soulslikes</title><link>https://kekestudio.app/blog/dark-souls</link><guid>https://kekestudio.app/blog/dark-souls</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>The Dark Souls series: its origins, bonfire and soul-recovery gameplay, why it&#39;s a classic, its impact on the Soulslike genre, and how to play today.</description></item>
<item><title>What Are Deckbuilding Games? TCG vs Deckbuilder vs Roguelike</title><link>https://kekestudio.app/blog/deckbuilding-card-games</link><guid>https://kekestudio.app/blog/deckbuilding-card-games</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>What card and deckbuilding games are, how TCGs, deckbuilders, and roguelike deckbuilders differ, plus key titles from Magic to Slay the Spire and Balatro.</description></item>
<item><title>The Diablo Series: The Blueprint for Hack-and-Slash Action RPGs</title><link>https://kekestudio.app/blog/diablo</link><guid>https://kekestudio.app/blog/diablo</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>From the 1997 original to Diablo IV: the origins of Blizzard&#39;s Diablo series, how it plays, why it&#39;s a classic, and how to play the series today.</description></item>
<item><title>Game Difficulty Design: How to Make Games Hard but Fair</title><link>https://kekestudio.app/blog/difficulty-design</link><guid>https://kekestudio.app/blog/difficulty-design</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Flow theory, dynamic difficulty, assist modes, and the cost of failure: game difficulty design principles from an indie studio, with famous examples.</description></item>
<item><title>DOOM (1993) and the Series — The Father of the FPS</title><link>https://kekestudio.app/blog/doom</link><guid>https://kekestudio.app/blog/doom</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Released as shareware by id Software in 1993, Doom launched the FPS, deathmatch, and modding. Its origins, gameplay, series, and how to play today.</description></item>
<item><title>Dragon Quest Series — The Classic That Brought RPGs to Japan</title><link>https://kekestudio.app/blog/dragon-quest</link><guid>https://kekestudio.app/blog/dragon-quest</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>How Dragon Quest was born, its easy-to-play RPG design, why it became Japan&#39;s national game, and how to play it today, including the HD-2D remakes.</description></item>
<item><title>Dungeon &amp; Fighter — Arcade Beat &#39;em Up Action Turned Online RPG</title><link>https://kekestudio.app/blog/dungeon-fighter</link><guid>https://kekestudio.app/blog/dungeon-fighter</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>The origins of Neople&#39;s 2005 Dungeon &amp; Fighter, its command-input and combo gameplay, why it&#39;s a classic, its success in China, and its impact on mobile.</description></item>
<item><title>Elden Ring: FromSoftware&#39;s Epic That Opened Dark Souls to the World</title><link>https://kekestudio.app/blog/elden-ring</link><guid>https://kekestudio.app/blog/elden-ring</guid><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><description>Elden Ring&#39;s origins, open world and combat, why it&#39;s a classic, expansions like Shadow of the Erdtree and Nightreign, and how to play it today.</description></item>
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