Game Economy Design: Where Gold Comes From and Where It Goes
Faucets and sinks, inflation, EVE Online's economist, Diablo III's auction house, and dual currencies: game economy basics with real examples.
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Faucets and sinks, inflation, EVE Online's economist, Diablo III's auction house, and dual currencies: game economy basics with real examples.
MMORPGs, where thousands hunt, fight, and trade in one world: MUD origins, tanks, healers, raids, sieges, key titles, business models, and design points.