Level Design Basics: Building Spaces That Guide Players Silently
The basics of level design, from teaching order and wayfinding to pacing and playtesting, explained via Super Mario Bros. 1-1, Half-Life 2, and Portal.
Tag
2 articles
The basics of level design, from teaching order and wayfinding to pacing and playtesting, explained via Super Mario Bros. 1-1, Half-Life 2, and Portal.
Platformers explained: core appeal, subgenres from 2D and 3D to runners, and key titles from Donkey Kong to Super Mario, Sonic, Celeste, and Astro Bot.