Game Difficulty Design: How to Make Games Hard but Fair
Flow theory, dynamic difficulty, assist modes, and the cost of failure: game difficulty design principles from an indie studio, with famous examples.
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4 articles
Flow theory, dynamic difficulty, assist modes, and the cost of failure: game difficulty design principles from an indie studio, with famous examples.
From komi in Go, first-move advantage in chess, and StarCraft's three races to rock-paper-scissors design and buffs and nerfs, game balance explained.
The basics of level design, from teaching order and wayfinding to pacing and playtesting, explained via Super Mario Bros. 1-1, Half-Life 2, and Portal.
From Super Mario Bros. World 1-1, Half-Life, and Mega Man X to Zelda's fairy companions and Undertale: how game tutorials teach well without boring.