Level Design Basics: Building Spaces That Guide Players Silently
The basics of level design, from teaching order and wayfinding to pacing and playtesting, explained via Super Mario Bros. 1-1, Half-Life 2, and Portal.
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The basics of level design, from teaching order and wayfinding to pacing and playtesting, explained via Super Mario Bros. 1-1, Half-Life 2, and Portal.
From Super Mario Bros. World 1-1, Half-Life, and Mega Man X to Zelda's fairy companions and Undertale: how game tutorials teach well without boring.