What Is an Adventure Game? From Text Adventures to Visual Novels
Adventure games explained: core appeal, subgenres from text adventures to walking sims, and classics from Colossal Cave Adventure to The Walking Dead.
25 articles
Adventure games explained: core appeal, subgenres from text adventures to walking sims, and classics from Colossal Cave Adventure to The Walking Dead.
A guide to classifying games by six criteria (platform, camera perspective, player count, business model, genre, and age rating), with a summary table comparing the main categories under each one.
Horror games explained: why fear is fun, subgenres from survival and psychological horror to jump scares, and a history from Sweet Home to indie hits.
Racing games explained: the thrill of speed, arcade, sim, kart, anti-gravity, and open-world types, and history from Gran Trak 10 to Forza Horizon.
Rhythm games explained: hitting the beat, key, dance, instrument, touch, and VR types, and history from PaRappa the Rapper to DDR and Beat Saber.
The simulation genre explained, from management and city-building to life, vehicle, and sports management sims, with classics like SimCity and The Sims.
Sports games explained: subgenres like simulation, arcade, and management, and a history from Tennis for Two and Pong to FIFA, PES, and Wii Sports.
The definition and appeal of survival crafting games, where you start empty-handed and hold out by gathering resources and making tools, plus subcategories such as sandbox, multiplayer, and story-driven, and a history running from UnReal World to Minecraft, DayZ, and Palworld.
What action RPGs and hack and slash games really are, where they came from, their subgenres, landmark titles, and key design points.
City builders and management sims explained: core appeal, subgenres from tycoon to survival, and classics from SimCity to Cities: Skylines and Frostpunk.
What card and deckbuilding games are, how TCGs, deckbuilders, and roguelike deckbuilders differ, plus key titles from Magic to Slay the Spire and Balatro.
Collectible RPGs and gacha explained: origins, pity and rate-up systems, landmark titles, Korea's odds disclosure law, global regulation, and design tips.
Idle RPGs grow your character while you're away. Origins in Progress Quest and Cookie Clicker, subgenres, key titles, and design points like prestige.
JRPGs, led by Dragon Quest and Final Fantasy: turn-based battles, fixed heroes, dramatic stories, how they differ from Western RPGs, and key titles.
MMORPGs, where thousands hunt, fight, and trade in one world: MUD origins, tanks, healers, raids, sieges, key titles, business models, and design points.
What party games are, what makes a good one, subgenres from board-style to social deduction, and key titles from Mario Party to Jackbox and Among Us.
Platformers explained: core appeal, subgenres from 2D and 3D to runners, and key titles from Donkey Kong to Super Mario, Sonic, Celeste, and Astro Bot.
What kinds of RPGs are there? JRPG, WRPG, action, MMORPG, gacha, idle, tactics, soulslike, roguelike, and survivors-like compared, plus how to choose.
What sandbox games are, how they differ from open worlds, subgenres like survival, creative, and physics, and key titles from Elite to Minecraft and Roblox.
Shoot 'em ups explained: what defines them, subgenres from fixed shooters to bullet hell and survivors-likes, and classics from Space Invaders to Touhou.
High difficulty, learning through death, bonfire checkpoints, wordless storytelling. The Soulslike genre's definition, origins, key games, and design.
Strategy games explained: RTS, turn-based, 4X, tactics, and grand strategy, with key games from Dune II and Civilization to StarCraft and Age of Empires.
Auto-attacks, swarming enemies, and upgrades at every level-up. The origins, key games, addictive appeal, and design of the Vampire Survivors-like genre.
Tactics RPGs (SRPGs) move units square by square on a grid. Origins, key games from Fire Emblem and Tactics Ogre to XCOM, and design points.
Visual novels explained: their appeal, subgenres like sound and kinetic novels, and classics from The Portopia Serial Murder Case to Ace Attorney and DDLC.