The Resident Evil (Biohazard) Series – 30 Years of Capcom's Survival Horror
From Shinji Mikami's 1996 original to RE4's camera shift, RE7's first-person view and the RE Engine, the remakes, 2026's Requiem, and the films: the Resident Evil story.
57 articles
From Shinji Mikami's 1996 original to RE4's camera shift, RE7's first-person view and the RE Engine, the remakes, 2026's Requiem, and the films: the Resident Evil story.
How Taito's 1978 Space Invaders was made, why the aliens speed up as they thin out, bunkers and the UFO, Japan's Invader boom, the Atari 2600 port, sequels, and ways to play it today.
How Klaus Teuber created Catan in 1995, its Spiel des Jahres win, the core rules of hex tiles, dice, trading and the robber, expansions, two-player and card versions, digital editions, and its worldwide spread.
How Sonic the Hedgehog began on the Mega Drive in 1991, its speed-first design, the 16-bit console war, the ups and downs of 3D, life after Sega's hardware exit, and recent games and films.
The story behind Innersloth's Among Us, how Crewmates and Impostors play, why it exploded in 2020, its 3D and animated spin-offs, and how to play it today.
How Rovio's Angry Birds was born, how its slingshot physics puzzles work, why it's a classic, the sequels and films it spawned, and how to play it today.
How Nintendo's Animal Crossing began, its real-time clock gameplay, the evolution of each entry, New Horizons' records, and how to play the series today.
Go's history from China to Korea and Japan, its basic rules, the 2016 AlphaGo vs Lee Sedol match, and how the game has changed in the age of AI.
Ten space and sci-fi games that left a big mark on gaming history, in release order, with what each one introduced, based on verified facts.
How the Call of Duty series began, the multiplayer rules Modern Warfare changed, how the series evolved, and which entries you can play in 2026.
How King's 2012 hit Candy Crush Saga came about, its match-3 rules and "Saga" structure, why it's a classic, its sequels, and how to play it today.
Chess history from India's chaturanga through Persia, the Islamic world, and Europe, plus the basic rules and computer chess from Deep Blue to AlphaZero.
How Supercell's Clash of Clans was made, its village, attack, and Clan War rules, why it's a classic, its spin-offs, and how to play it today.
Devsisters' Cookie Run series, from OvenBreak and Cookie Run for Kakao to OvenBreak and Kingdom: origins, gameplay, why it's loved, and how to play.
Nexon's Crazy Arcade BnB from 2001: its origins, water balloon battles, why it's a classic, the KartRider series it spawned, and its 2026 shutdown.
The Dark Souls series: its origins, bonfire and soul-recovery gameplay, why it's a classic, its impact on the Soulslike genre, and how to play today.
From the 1997 original to Diablo IV: the origins of Blizzard's Diablo series, how it plays, why it's a classic, and how to play the series today.
Released as shareware by id Software in 1993, Doom launched the FPS, deathmatch, and modding. Its origins, gameplay, series, and how to play today.
How Dragon Quest was born, its easy-to-play RPG design, why it became Japan's national game, and how to play it today, including the HD-2D remakes.
The origins of Neople's 2005 Dungeon & Fighter, its command-input and combo gameplay, why it's a classic, its success in China, and its impact on mobile.
Elden Ring's origins, open world and combat, why it's a classic, expansions like Shadow of the Erdtree and Nightreign, and how to play it today.
The origins of Final Fantasy and its name, ATB and job systems, why it's a classic, and how to play it today, from Pixel Remaster to the latest games.
Fortnite's 2017 origins at Epic Games, how its battle royale plays, why it became so popular, the many modes it offers today, and how to start playing.
Genshin Impact's origins, elemental reactions and party-swap combat, free-to-play gacha, why it's acclaimed and criticized, and how to play it today.
The Grand Theft Auto series explained: its origins, gameplay, influence on open-world games, and how to play GTA V and the Trilogy today.
From Valve's 1998 debut Half-Life to Half-Life 2 and the VR game Half-Life: Alyx: origins, gameplay, why it's a classic, and how to play it today.
How Team Cherry made Hollow Knight, its Metroidvania exploration of Hallownest, why it's a classic, the sequel Silksong, and how to play it today.
How Portuguese cards became Japanese hanafuda and then Korean Hwatu, plus the 48-card deck, basic Go-Stop rules, and scoring, explained factually.
Where janggi came from, its link to xiangqi, how each piece moves, palace rules and bikjang, basic strategy, and digital janggi today.
The story of Nexon's 2004 Crazyracing KartRider, its drift and item-race gameplay, why it's a classic, and the Rush+ and Drift sequels that followed.
Nexon's 1996 The Kingdom of the Winds — its origins, Goguryeo-set gameplay, why it's a classic, its influence on Lineage, and how to play it today.
How Ironhide Game Studio created Kingdom Rush, its four-tower-and-hero gameplay, why it's a classic, the series that followed, and how to play it today.
Riot Games' 2009 League of Legends: its origins, 5v5 gameplay, why it's a classic, Worlds and Arcane, and how to start playing today.
The story of NCSoft's 1998 Lineage, its blood pledge and castle siege gameplay, why it's a classic, and the Lineage II, M, and W series that followed.
How Nexon's MapleStory began in 2003, its side-scrolling combat and Cash Shop model, why it's a classic, and the MapleStory 2 and M series that followed.
How Minecraft, started solo by Markus Persson, came to be, how it's played, and why it's still loved today, from its alpha to the best-selling game ever.
How ustwo games made Monument Valley, its optical illusion and impossible-geometry puzzles, why it's a classic, its sequels and influence, and how to play.
How Blizzard's Overwatch rose from a canceled project, its hero, role, and objective gameplay, its awards, and its path through Overwatch 2 to today.
Pac-Man, the pizza-inspired yellow hero: the origins of Namco's 1980 maze game, the four ghosts' rules, why it's a classic, and how to play it.
How PopCap's Plants vs. Zombies was born, its sun and lane-defense rules, why it's a classic, its sequels and 2025 remaster, and how to play it today.
How the Pokémon games began on Game Boy in 1996, how catching, trading and battling work, why the series is a classic, and how to play it today.
The origins of Niantic's Pokémon GO, how it uses GPS and AR, why it's considered a classic, its social impact, and how to enjoy it today.
The origins of Portal (2007) and Portal 2 (2011), how the portal gun puzzles work, why they're classics, their influence, and how to play them today.
How PUBG grew from a mod into the game that popularized battle royale, how a match plays out, its records, and how to play it today.
The origins, gameplay, and legacy of Rockstar's Western series, from Red Dead Revolver to Red Dead Redemption 1 and 2, plus how to play it today.
Skyrim's origins, free-form leveling and dragon Shouts, why it's a classic, its expansions, re-releases, and modding culture, and how to play it today.
How Blizzard's 1998 StarCraft came to be, how its three races play, its impact on Korea's pro leagues, and how you can play it today.
How Eric Barone made Stardew Valley alone, how its seasons, farming, and town life play, its sales and genre impact, and how to enjoy it today.
From the 1987 original and the Street Fighter II craze to Street Fighter 6: the series' origins, gameplay, why it's a classic, and how to play it today.
The origins of Com2uS's Summoners War: Sky Arena (2014), its summoning and rune gameplay, why it's a classic, its follow-ups, and how to play today.
How Shigeru Miyamoto's Super Mario Bros. came to be, how it plays, why it's a classic, its sequels and influence, and how to play it today.
How Alexey Pajitnov created Tetris, how it plays, why it's a classic, its sequels and influence, and the best ways to play it today.
The origins of Naughty Dog's The Last of Us (2013), its stealth and crafting gameplay, why it's a classic, Part II, the HBO series, and how to play.
Nintendo's Legend of Zelda series, which began on the Disk System in 1986: its origins, how it plays, why it's a classic, and how to play it today.
How Will Wright's The Sims began, how it plays, why it's a classic, how it evolved through The Sims 2, 3, and 4, and how to play the series today.
The origins of The Witcher 3 (2015), its combat and quests, why it's a classic, its two expansions, remaster and sequel news, and how to play it today.
How Blizzard's 2004 World of Warcraft came to be, how it plays, why it's a classic, and how to play today, from expansions to Classic servers.